Bladequest - The First Chapter
A downloadable game for Windows
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ABOUT THE FIRST CHAPTER
Bladequest – The First Chapter [GOLD] is a short, but highly atmospheric game experience, built to directly test the existing game mechanics in field and gather feedback, to ultimately craft an awesome game to your needs! Be aware that The First Chapter does not reflect the final concept or scope of the game! By purchasing the game you support the further development of the project! If you don’t want to spend money for the game yet, because you are not convinced, try the free version available here.
This is waiting for you:
- Highly atmospheric game experience
- Challenging combat system
- Undead infested castle
- Different weapon types
- Charming Polygon-Look
- Carefully handcrafted dungeon rooms
- Multiple color schemes to adjust the appearance of the game to your needs
WHY NO CROWDFUNDING/EARLY ACCESS?
Well I simply don’t like the idea of charging money, before my game meets my and your expectations and because I do almost everything on my own and are also willing to spent my own money to advance development I am not required to charge money from you. Still every single dollar helps increasing the quality of the game and advance the idea of Bladequest. I decided to offer The First Chapter GOLD Edition, as opportunity for you to support the development and at the same time giving you value and a first impression of what is to come. Be sure that your money is well invested when purchasing Bladequest – The First Chapter on Itch.io!
With Bladequest I would like to establish a new approach to game development. Instead of developing a game in my dark chamber and hoping it’s going to be good, I would like to actively let you be part of the design process of the game, in a new and exciting way. For that reason I created Bladequest - The First Chapter, which offers you the opportunity, to give early feedback, so you can expect an optimal game experience in the final game. That you have fun testing, Bladequest - TFC offers its own little story, and apart from the scope, everything else you would expect from a full-fledged game.
Since Bladequest is developed together with you, I intentionally did not introduce the final game concept, so there is enough room to create it together with you and to be respond to your wishes and ideas. That means The First Chapter does not reflect the concept of the final game. It is primarily about that the core mechanics, like the combat system, or other basic gameplay systems are getting tested and optimized to be fun in the end. Then those systems can get implemented into a cool game idea. Or short, just because The First Chapter was linear and story based, that does not have to apply to the finished Bladequest game. I actually have a pretty interesting concept in mind already, but we will talk about that, after I have more to show off.
So stay tuned and have a lot of fun with Bladequest - The First Chapter! If you want to be the first getting access to Bladequest - Chapter Two and stay up to date about the development consider joining my email newsletter, so I can provide you the most important news. So what are you waiting for?
|Published||46 days ago|
|Genre||Adventure, Action, Role Playing|
|Tags||3D, Action-Adventure, Atmospheric, First-Person|
|Average session||About a half-hour|
|Accessibility||Subtitles, Configurable controls, Interactive tutorial|
Click download now to get access to the following files:
- Version 1.5.0 bringing cool improvements!1 day ago
- Introducing new and awesome features!2 days ago
- 1000+ Downloads, Support Center & New Features!6 days ago
- This is what YOUR feedback reveals!9 days ago
- NEW Trailer! Check it out!12 days ago
- Celebrating the success of BLADEQUEST!15 days ago
- TES IV: Oblivion in Unity, is it possible?17 days ago
- Awesome Redesign & Update!20 days ago
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What a pitty that the new version came to late for your video. In 1.5.0 there are some cool improvments and the game should run much smoother, which makes combat more fun. However cool video will watch it as I have time :)
Hey man, impressive work all on your own. I would mention though it chugs quite a bit on my laptop. It's not massively powerful but can run most games at 60fps on high with no issue. I'd also suggest replacing jump with a dodge as it'd be way more useful in combat, and speeding up stamina regen. I would often stand around for ages waiting for it to regen so I didn't walk into the next fight with none!
Hi pyromanta :)
thank you for playing my game! Thanks for you feedback, it helps me improving the game. I already have many great ideas and plans to make Chapter Two much better then The First One. I cannot promise, but I believe its going to be a huge step forward (by the way Chapter Two will also be free). Providing optimal performance and make the game run smooth is a tough task for me, but I already found two sources making the game run slower and also cause it to crash occasionally, so I think I can heavily increase performance in the next installment!
Today at 19:00 MET a new DevTalk video is released on my YouTube channel showing some first insights to some new features. You may want to watch it :)
Have a nice day and stay tuned!
Hey! So, I downloaded the game and i have opened the oalinst application file several times to try to download openal. However, openal isn't showing up in the file.. It looks like a really cool game, I love polygon art style games, but I can't get openal to install..
Hi NoMansPie :) thanks for downloading. Normally if you download the game and run the installer OpenAL gets installer automatically. Do you have problems launching the game? I also don't know what you mean by "However, openal isn't showing up in the file.."
Checkout the new support center, it may help you fix your problem.
Have a nice day :)
Will 2nd chapter cost money?
Hi Reece Bar, no I will not charge money for the game, for as long as it meets your and my expectations. I just started working on the second chapter trying to bring as much improvements as possible. If you want to be the first getting access to the second chapter, considerjoining my email list.
Yo tried the game out and liking where its going!
I downloaded the game and had trouble launching it as the openal.dll (i think) was missing which I fixed and finally got round to having a play. I really liked it. The graphics are neat, the audio added a lot of atmosphere and I liked the combat system as well.
Can I ask a question, Are you the artist formerly known as fourthpixel? The reason I ask is becuase your village in the intro looks so very similar to the one in the video below
Either way, well done.
and good luck,
when installing the game normally a popup shows which installs OpenAL which is required to play the game. I don't know what went wrong, but I am glad you managed to play it either way. No I am not fourthpixel ^^, the reason it looks similar is that I used some assets/models form an asset store, as I cannot create everything by myself. He just used the same assets.
By the way would you mind using this link (https://www.phodex.de/bladequest) instead of the one you have in your video description for downloading the game and removing the direct itch.io link? I have more freedom to present my game on the website. Would be awesome!
Thanks for your feeback, hope you to see you playing the second chapter when it is out :). Stay tuned!
It wasn;t a problem for me working out the fix but I really enjoyed TFC.
Oh yes, open source assets. I'd forgotten about them and I hope I didn;t insult you with my comment. That's the last thing I want to do and I've made the changes as requested and if you need anything else changing then just let me know.
I look forward to keeping updated on the games progress as you've done a great job so far.
Had fun. Hope to see more in the future
Gave it a go...
A very good look at what is to come. The one thing that could make it better is to make enemies roam around or just not stand in place until they notice you. And maybe a feature to pick up weapons dropped by enemies. These elements will surely enhance the gameplay. Good luck with the development.