Raidborn Content Update #1 Delayed
RAIDBORN » Devlog
The first major update is pretty massive, and it will take a little longer than expected to get it done. Most new features are implemented, but it takes time to test and balance them. Additionally, I have quite a long list of smaller issues and bugs I would like to get fixed with the update. For that reason, I am going to move the AI movement and combat overhaul to UPDATE 2 to keep things in scope. UPDATE 2 was pretty thin in comparison anyway. Check the roadmap for more info.
Below you will find a list of what is planned for UPDATE 1 in case you missed it:
Additions:
- Special ability for each of the six enemy races
- Armor system and destroyable shields for enemies
- Possession system for the player
- Rare equipment loot spawns
- Ability to loot destroyed crystal hearts
- New items and equipment
Improvements:
- New loot spawning algorithm
- Enemy movement and combat behavior improvements
- Level generator improvements
- (More varied enemy appearances?)
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RAIDBORN
A straightforward first-person fantasy action RPG featuring procedurally generated dungeons and quests.
Status | In development |
Author | Phodex Games |
Genre | Role Playing |
Tags | Action RPG, Dungeon Crawler, Fantasy, First-Person, Low-poly |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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