Raidborn Content Update #1 Delayed


The first major update is pretty massive, and it will take a little longer than expected to get it done. Most new features are implemented, but it takes time to test and balance them. Additionally, I have quite a long list of smaller issues and bugs I would like to get fixed with the update. For that reason, I am going to move the AI movement and combat overhaul to UPDATE 2 to keep things in scope. UPDATE 2 was pretty thin in comparison anyway. Check the roadmap for more info.

Below you will find a list of what is planned for UPDATE 1 in case you missed it:

Additions:

  • Special ability for each of the six enemy races
  • Armor system and destroyable shields for enemies
  • Possession system for the player
  • Rare equipment loot spawns
  • Ability to loot destroyed crystal hearts
  • New items and equipment

Improvements:

  • New loot spawning algorithm
  • Enemy movement and combat behavior improvements
  • Level generator improvements
  • (More varied enemy appearances?)

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