Content Update #1 Breakdown


With the first patch and hotfix shipped, I will now begin to focus on the first major update on the roadmap. Below, you can find a detailed breakdown of what I have planned for the update. Keep in mind that I will add, remove, or alter features depending on how they turn out in the game. I guess it will take about a month to get it done, but I don't want to rush and take the time it needs to implement and test these features.

Additions: 

- Special abilities for each of the six enemy races
- Armor system and destroyable shields for enemies
- (Enemy race dependent level themes?)
- Rare equipment loot spawns
- Possession system for the player
- Ability to loot destroyed crystal hearts
- Some new items

Improvements:
- Enemy movement and combat behavior improvements
- Level generator improvements
- New loot spawning algorithm
- More varied enemy appearances

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